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11.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
12.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
13.
探讨了无人飞行器(UAV)编队的任务分配问题。任务分配是UAV协同控制的基础,其解是任务区域内各任务的一个排列。求解UAV任务分配问题的有效方法是能在合理的计算时间内找到近似最优解的启发式算法。用对称群描述UAV任务分配的搜索空间,基于右乘运算构造搜索邻域。仿真结果验证了群论禁忌搜索算法的有效性。  相似文献   
14.
一种基于部分搜索的GNSS模糊度解算方法   总被引:2,自引:0,他引:2  
为解决LAMBDA算法搜索策略效率不高的问题,提出了一种基于部分搜索的模糊度解算新方法。该方法的解算成功率接近LAMBDA算法,且只需对最后3维模糊度元素采取搜索策略。同时,通过合理设定搜索椭球的大小和搜索策略;大大提高了搜索效率。通过实验对该新算法与Bootraping算法、LAMBDA算法进行了比较分析,进一步验证了该新算法的有效性。  相似文献   
15.
针对蚁群算法求解CVRP问题时收敛速度慢、求解质量不高的缺点,提出了一种改进启发式蚁群算法。该算法借鉴蚁群系统和基于排列的蚂蚁系统的优点设计信息素更新策略,既加强了对每次迭代最好解的利用,又避免了陷入局部最优;按一定比例使用基本方法和基于PFIH方法构造路径,扩大了算法的搜索空间;采用一种混合局部搜索算子,增强了算法局部寻优能力。实验结果表明,改进启发式蚁群算法可以大幅度减少车辆运行成本,具有较快的收敛速度。  相似文献   
16.
对机场跑道毁伤封锁是远程制导武器的重要任务,其毁伤判断的依据是最小升降窗口存在与否。采用Monte-Carlo方法对远程制导火箭子母弹打击机场跑道的炸点分布进行仿真模拟,提出了一种改进的搜索飞机起降最小升降窗口算法,并用该算法计算分析了远程制导火箭子母弹相关战技术因素对机场跑道毁伤的影响程度。计算结果表明改进算法计算封锁概率的值相对于区域搜索算法更加精确,研究结果对远程制导火箭子母弹的作战运用及进一步优化设计具有参考与实用价值。  相似文献   
17.
The two‐level problem studied in this article consists of optimizing the refueling costs of a fleet of locomotives over a railway network. The goal consists of determining: (1) the number of refueling trucks contracted for each yard (truck assignment problem denoted TAP) and (2) the refueling plan of each locomotive (fuel distribution problem denoted FDP). As the FDP can be solved efficiently with existing methods, the focus is put on the TAP only. In a first version of the problem (denoted (P1)), various linear costs (e.g., fuel, fixed cost associated with each refueling, weekly operating costs of trucks) have to be minimized while satisfying a set of constraints (e.g., limited capacities of the locomotives and the trucks). In contrast with the existing literature on this problem, two types of nonlinear cost components will also be considered, based on the following ideas: (1) if several trucks from the same fuel supplier are contracted for the same yard, the supplier is likely to propose discounted prices for that yard (Problem (P2)); (2) if a train stops too often on its route, a penalty is incurred, which represents the dissatisfaction of the clients (Problem (P3)). Even if exact methods based on a mixed integer linear program formulation are available for (P1), they are not appropriate anymore to tackle (P2) and (P3). Various methods are proposed for the TAP: a descent local search, a tabu search, and a learning tabu search (LTS). The latter is a new type of local search algorithm. It involves a learning process relying on a trail system, and it can be applied to any combinatorial optimization problem. Results are reported and discussed for a large set of instances (for (P1), (P2), and (P3)), and show the good performance of LTS. © 2014 Wiley Periodicals, Inc. 62:32–45, 2015  相似文献   
18.
19.
There is a finite cyclic graph. The hider chooses one of all nodes except the specified one, and he hides an (immobile) object there. At the beginning the seeker is at the specified node. After the seeker chooses an ordering of the nodes except the specified one, he examines each nodes in that order until he finds the object, traveling along edges. It costs an amount when he moves from a node to an adjacent one and also when he checks a node. While the hider wishes to maximize the sum of the traveling costs and the examination costs which are required to find the object, the seeker wishes to minimize it. The problem is modeled as a two‐person zero‐sum game. We solve the game when unit costs (traveling cost + examination cost) have geometrical relations depending on nodes. Then we give properties of optimal strategies of both players. © 2004 Wiley Periodicals, Inc. Naval Research Logistics, 2004.  相似文献   
20.
根据研究实际需求,本文基于作战能力评估理论对水下潜器自导搜索策略仿真平台进行了开发设计,并结合建立的多指标评估体系和相应的评估方法,借助均匀设计法,将其成功应用于水下潜器自导搜索策略的设计优化中。文中首先分析了仿真平台的系统需求,进而确定了其总体构架,并针对自导搜索策略研究的特点确定了相应的人机交互界面。最后给出了进行自导搜索策略仿真优化的基本思路和方法,并通过水下潜器最优自导搜索策略方案仿真研究的实例表明,本文设计的仿真平台和研究方法不仅完全能够满足水下潜器的自导搜索策略仿真研究需求,还能有效节省科研成本,具有重要的工程应用价值。  相似文献   
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